Parsing a Loyc language with LLLPG, part 1

Parsing a Loyc language with LLLPG, part 1

Introducing LeMP 1.3

Today I’ll start by giving you a recipe for parsing programming languages with LLLPG. But first I’d like to introduce a couple of other macros that come with LeMP (the macro processing engine that LLLPG runs on top of).

  1. replace is a macro that replaces all instances of some pattern with some other pattern. For example,

     /// Input
     replace (MB => MessageBox.Show, 
              FMT($fmt, $arg) => string.Format($fmt, $arg))
         MB(FMT("Hi, I'm {0}...", name));
         MB(FMT("I am {0} years old!", name.Length));
     /// Output
     MessageBox.Show(string.Format("Hi, I'm {0}...", name));
     MessageBox.Show(string.Format("I am {0} years old!", name.Length));
  2. is a kind of compile-time foreach loop. It generates several copies of a piece of code, replacing one or more identifiers each time. Unlike replace, unroll can only match simple identifiers on the left side of in.

     /// Input
     void SetInfo(string firstName, string lastName, object data, string phoneNumber)
         unroll ((VAR) in (firstName, lastName, data, phoneNumber)) {
             if (VAR != null) throw new ArgumentNullException(nameof(VAR));
     /// Output
     void SetInfo(string firstName, string lastName, object data, string phoneNumber)
         if (firstName != null) 
             throw new ArgumentNullException(nameof("firstName"));
         if (lastName != null)
             throw new ArgumentNullException(nameof("lastName"));
         if (data != null)
             throw new ArgumentNullException(nameof("data"));
         if (phoneNumber != null)
             throw new ArgumentNullException(nameof("phoneNumber"));

    This example also uses the nameof() macro to convert each variable name to a string.

These macros can be used to avoid code duplication in a lexer-parser combo. To learn more, read Avoid Tedious Coding with LeMP.

Programming language parsing template

So here’s the formula. First, define a list of punctuation tokens:

// A list of simple tokens to be represented literally
	(">>", Shr),    // Note: as a general rule, in your lexer you should list 
	("<<", Shl),    // longer operators first. We will use this token list 
	("=", Assign),  // in the lexer, so longer operators are listed first here.
	(">",  GT),
	("<",  LT),
	("^",  Exp),
	("*",  Mul),
	("/",  Div),
	("+",  Add),
	("-",  Sub),
	(";",  Semicolon),
	("(",  LParen),
	(")",  RParen)));

Keywords need to be handled separately, as explained later.

Next, define an enum for all the token types:

using TT = TokenType; // Abbreviate TokenType as TT

// Usually you'll need an enum containing the kinds of tokens you'll recognize.
public enum TokenType
	EOF = 0, // If you use EOF = 0, default(Token) represents EOF
		TOKEN_NAME; // inside 'unroll', must use ';' instead of ',' as separator