|
Enhanced C#
Language of your choice: library documentation
|
Contains math code and data types for processing geometry (points, lines, polygons, etc.). Basic geometry stuff is in Loyc.Essentials.dll, while more advanced algorithms are found in Loyc.Utilities.dll. More...
Classes | |
| class | BoundingBox< T > |
| Holds a mutable 2D bounding rectangle. More... | |
| class | BoundingBoxExt |
| Extension methods for BoundingBox{T}. More... | |
| class | BoundingBoxMath |
| Math and extension methods for BoundingBox{T}. More... | |
| interface | INewPoint3< Point, T > |
| This interface exists to work around a limitation of C#; see IPoint{T} and IPoint3{T}. More... | |
| interface | INewPoint< Point, T > |
| This interface exists to work around a limitation of C#; see IPoint{T}. More... | |
| interface | INewRectangle3< Rect, T > |
| This interface exists to work around a limitation of C#; see IRectangle3{T}. More... | |
| interface | INewRectangle< Rect, T > |
| This interface exists to work around a limitation of C#; see IRectangle{T}. More... | |
| interface | IPoint3< T > |
| A mutable 3D point with X, Y, and Z coordinates. More... | |
| interface | IPoint3Base< T > |
| This interface exists to work around a limitation of C#; use IPoint{T} instead. More... | |
| interface | IPoint3Reader< T > |
| Interface for reading the coordinates of a 3D point. More... | |
| interface | IPoint< T > |
| A mutable 2D point with X and Y coordinates. More... | |
| interface | IPointBase< T > |
| This interface exists to work around a limitation of C#; use IPoint{T} instead. More... | |
| interface | IPointReader< T > |
| Interface for reading the coordinates of a 2D point. More... | |
| interface | IRectangle3< T > |
| Represents a mutable 3D rectangle. More... | |
| interface | IRectangle3Base< T > |
| Represents a mutable 3D rectangular prism. More... | |
| interface | IRectangle3Reader< T > |
| Represents a read-only 3D rectangular prism. More... | |
| interface | IRectangle< T > |
| Represents a mutable 2D rectangle. More... | |
| interface | IRectangleBase< T > |
| Represents a mutable 2D rectangle. More... | |
| interface | IRectangleReader< T > |
| Represents a read-only 2D rectangle. More... | |
| interface | ISize3Reader< T > |
| Interface for reading the size of a 3D object. More... | |
| interface | ISizeReader< T > |
| Interface for reading the size of a 2D object. More... | |
| class | LineMath |
| Contains algorithms that operate on lines. More... | |
| struct | LineSegment3< T > |
| Holds a 3D line segment. More... | |
| struct | LineSegment< T > |
| Holds a 2D line segment. More... | |
| struct | Point3< T > |
| A 3D point (X-Y-Z triplet) structure. More... | |
| struct | Point< T > |
| A 2D point (X-Y pair) structure. More... | |
| class | PointExt |
| Contains methods for manipulating points in generic code. More... | |
| class | PointMath |
| Math and extension methods for Point{T}. More... | |
| class | PolygonMath |
| Contains useful basic polygon algorithms: hit testing, area calculation, orientation detection. More... | |
| class | Rectangle3Ext |
| Contains methods to manipulate rectangles. More... | |
| class | RectangleExt |
| Contains methods to manipulate rectangles. More... | |
| struct | Vector3< T > |
| Represents a three-dimensional vector, i.e. a magnitude and direction or the difference between two points, stored as X, Y and Z components. More... | |
| struct | Vector3Math< T > |
| Implementation of IAdditionGroup{T} for Vector{T}. More... | |
| struct | Vector< T > |
| Represents a two-dimensional vector, i.e. a magnitude and direction or the difference between two points, stored as X and Y components. More... | |
| class | VectorExt |
| Extension methods for vectors. TODO: reconsider distribution of methods between this class and PointMath in Loyc.Utilities. More... | |
| struct | VectorMath< T > |
| An implementation of IAdditionGroup{T} for Vector{T}. More... | |
Enumerations | |
| enum | LineType { Segment, Ray, Infinite } |
| Indicates how a LineSegment{T} should be treated in a math algorithm: as a segment (the default), as a ray originating at A (extending B infinitely), or as an line that is infinite in both directions. More... | |
Contains math code and data types for processing geometry (points, lines, polygons, etc.). Basic geometry stuff is in Loyc.Essentials.dll, while more advanced algorithms are found in Loyc.Utilities.dll.
Indicates how a LineSegment{T} should be treated in a math algorithm: as a segment (the default), as a ray originating at A (extending B infinitely), or as an line that is infinite in both directions.
1.8.7